Halftide
$HTDE · Gaming · Presale
A fishing game where the tides follow a real harbour.
About
Halftide pulls live tide tables for one harbour and the fish move with them. Rare catches can be traded. The raise paid for the port to mobile.
Sting check
2 stingsCounts problems in the terms. It does not rate the team or the idea.
Pass: 60% of the raise goes into the pool
Under 60% leaves a thin market at listing, so a few sells move the price a lot.
Sting: Pool locked for 180 days
When the lock ends the team can pull the liquidity. A year or more is the usual bar.
Pass: Team holds 15% of supply
Above 15% and the team can outweigh every presale buyer put together.
Pass: One wallet can take 1.3% of the hard cap
A high per-wallet max lets a handful of buyers own most of the sale.
Sting: No KYC
KYC means someone outside the team knows who they are. It does not make them honest.
Pass: Token contract audited
An audit catches known bugs in the token contract. It says nothing about the business.
Terms
"On paper" is the sale rate against the pool's opening rate. The price can drop the minute the pool opens.
Unlocks
| When | Date | Unlocks | Total | Your tokens |
|---|---|---|---|---|
| Listing | 100% | 100% | — |
Dates assume the pool opens at the close. "Your tokens" follows the amount in the panel.
Token
Supply1B
ContractNot deployed (sample)
NetworkRobinhood Chain
- Sale 34% · 340M
- Liquidity 20% · 200M
- Team 15% · 150M
- Treasury 31% · 310M
Timeline
Opens
Anyone can drop ETH in.
Closes
Earlier if the hard cap fills.
Finalise and list
60% of the raise goes into the pool, locked 180 days.
Claim
All tokens at listing.
Team
Other frames filling now
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